翻訳と辞書
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・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


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Dylan Cuthbert : ウィキペディア英語版
Q-Games

Q-Games, Limited is a video game developer based in Nakagyō-ku, Kyoto, Japan〔"(Q-Games Contact )." Q-Games. Retrieved on September 17, 2010. "Arte Oike 3F Oshinisinotouin-cho 612 Nakagyo-ku, Kyoto, Japan 604-0042."〕 which works closely with both Nintendo and Sony.〔
==Foundation==
Q-Games was founded by Dylan Cuthbert,〔(N-Sider.com: Dylan Cuthbert )〕 who previously worked at Argonaut Software and helped create ''Starglider'' and ''Starglider 2'' for Argonaut Software, then gave programming assistance to ''X'' and the first ''Star Fox'' for Nintendo. He also developed ''Star Fox 2'' to completion before heading off to work at Sony America to make ''Blasto'' on the PlayStation. After this, Dylan moved back to Japan to work at Sony Japan, where, in early 1999, he developed the Duck in a Bath technical demo (Ducks demo) that showcased the PS2's power to early developers and publishers.〔()〕 Following that, he developed ''Pipo Saru 2001'' and then left Sony to start Q-Games Ltd. in Kyoto in September 2001.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Q-Games」の詳細全文を読む



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